Friday, April 14, 2017

Tekken tidbits: Dealing with Lili's flip

Lili's df3+4 flip is very powerful. It has good range, lowcrushes and launches on hit. On block she ends up in back-turned at distance 0-1 and, depending on spacing, at anything from minor advantage to minor disadvantage.

Here are her common options after it, followed by my suggestions for what to do after you block a flip:
- d1: The most common option. Fast, highcrushes, can catch people trying to step. Also picks up the combo on hit. If i recall correctly, d4 also picks up the combo in T7 so it will serve the same function.
- ~db: The safe option. Depending on spacing there may not be much you can do. ~db ~WS2 is dangerous and can launch you for trying to push buttons after blocking a flip.
- 1 or 1,2: Fast highs with good range. Can also pick up the combo on hit.
- d3+4: long range unsafe low. Is homing in T7.
- 1+2 or 2: fast safe mid launcher/CH launcher. Try not to get hit by this.
So in general, in back-turned she has dangerous safe mids, weak lows and not the best tracking.

So good options do do after blocking a flip are, in my opinion:
-backdash: It avoids many options including the single most common one and you can do a strong punish. d3+4 will chase you down but you won't die from it.
-block: Her BT mixup is weak because her lows are not threatening. Block the BT move, you'll have advantage and then you can swing at her.
-hopkick (or orbital): It destroys the most common option and will force them to rethink what they're doing because of the damage. If you have a strong hopkick it will even chase down the ~db option and make them really sad. This will lose to 1 or 1,2 though.

You can also sidestep, it beats quite a few options. Down jab will interrupt quite a few options as well. Don't do jabs after blocking a flip, they lose to almost everything. If you must swing at it, do a fast mid or hopkick or down jab.

Hope it helps.

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