Wednesday, June 15, 2016

Nobi vs Tokido in T7FR


Rematch of Nobi and Tokido in Tekken 7 Fated Retribution. I suspect Nobi's taking it easy again, to make it more interesting to watch.

On a related note, I am so happy T7 finally has a release window on console. It's going to be hard waiting for "early 2017" though.

Sunday, June 12, 2016

Injustice 2 sure looks like Injustice


I'm not sure why I expected any better. Same kind of janky animations, same overly long stage transitions, and of course Supergirl's face looks like shit.

Content-wise I think we can probably expect more of the same NRS stuff too. Lots of blockstrings dealing very high chip damage or leaving you at advantage, incredibly strong vortexes everywhere, huge strength differences between characters, patches every two weeks that completely change how half the cast is played, DLC characters that are so top tier they dominate the first few tournaments they're allowed at but get nerfed once everyone has bought them.

And now you get to enjoy all that -and- loot crates!


From what I saw at the ESL season 3 finals, I don't like how NRS games look when they're played at high level. Those games probably just aren't for me.

Friday, June 10, 2016

Playing Haehyun in Guilty Gear

Haehyun is available now in the EU. Sadly not free as previously reported, it's 7 euro to purchase her. Fairly steep for a character and I can look forward to another 7 euro for Dizzy later on I guess. Oh well.

Quite like how she (It's a girl piloting a robot looking like an old man, so not 'he' ^.^ ) plays. She's a link based character so I was afraid that was going to be too hard, but it's fine so far. More or less. Of course she has some high level techniques that are actually really hard, but that's the same for a large part of the cast.

Watch me get mauled by a fellow NeoGAF member: 


Wednesday, June 1, 2016

Kazunoko playing Haehyun

I am quite looking forward to Guilty Gear Xrd Revelator which will be released in the west next week. I will probably be playing new character Kum Haehyun, in no small part due to footage of Kazunoko playing that character:


I love his use of Haehyun's axe kick, hayabusa otoshi. Of course this is Kazunoko we're talking about, so his timing, spacing and reads of his opponent are impeccable. Still if I can only channel a little bit of this gameplan I'm sure to have a good time.

Hayabusa otoshi looks so strong.
- It's an advancing move, so it can be used to get you in range for mixups.
- You can do it in the air where you can change it's direction so it can get you in or out.
- If spaced well it is safe on block, so you can 'just do it'. Even at worst it is -4, so it's not the end of the world.
- On counterhit you can convert into a combo, so it makes opponents wary.
- It crushes lows to some degree, the lower hurtbox on the back leg is very far behind compared to the hitbox of the advancing leg. So it will go over at least some low pokes. Will have to test this.
- It can be charged to change the timing on it, and the charged version gives advantage on block.
- When charging, it can be changed to a variant move that is an overhead which still gives advantage on block. All the different versions can make it hard for the opponent to react properly.

You can see Kazunoko exploiting the strength of this move by doing hayabusa > hayabusa again or hayabusa > backdash > hayabusa or charge hayabusa > release when they try to jump out.

I'm excited to try this stuff out for myself next week.