Wednesday, June 1, 2016

Kazunoko playing Haehyun

I am quite looking forward to Guilty Gear Xrd Revelator which will be released in the west next week. I will probably be playing new character Kum Haehyun, in no small part due to footage of Kazunoko playing that character:


I love his use of Haehyun's axe kick, hayabusa otoshi. Of course this is Kazunoko we're talking about, so his timing, spacing and reads of his opponent are impeccable. Still if I can only channel a little bit of this gameplan I'm sure to have a good time.

Hayabusa otoshi looks so strong.
- It's an advancing move, so it can be used to get you in range for mixups.
- You can do it in the air where you can change it's direction so it can get you in or out.
- If spaced well it is safe on block, so you can 'just do it'. Even at worst it is -4, so it's not the end of the world.
- On counterhit you can convert into a combo, so it makes opponents wary.
- It crushes lows to some degree, the lower hurtbox on the back leg is very far behind compared to the hitbox of the advancing leg. So it will go over at least some low pokes. Will have to test this.
- It can be charged to change the timing on it, and the charged version gives advantage on block.
- When charging, it can be changed to a variant move that is an overhead which still gives advantage on block. All the different versions can make it hard for the opponent to react properly.

You can see Kazunoko exploiting the strength of this move by doing hayabusa > hayabusa again or hayabusa > backdash > hayabusa or charge hayabusa > release when they try to jump out.

I'm excited to try this stuff out for myself next week.

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