Wednesday, June 15, 2016

Nobi vs Tokido in T7FR


Rematch of Nobi and Tokido in Tekken 7 Fated Retribution. I suspect Nobi's taking it easy again, to make it more interesting to watch.

On a related note, I am so happy T7 finally has a release window on console. It's going to be hard waiting for "early 2017" though.

Sunday, June 12, 2016

Injustice 2 sure looks like Injustice


I'm not sure why I expected any better. Same kind of janky animations, same overly long stage transitions, and of course Supergirl's face looks like shit.

Content-wise I think we can probably expect more of the same NRS stuff too. Lots of blockstrings dealing very high chip damage or leaving you at advantage, incredibly strong vortexes everywhere, huge strength differences between characters, patches every two weeks that completely change how half the cast is played, DLC characters that are so top tier they dominate the first few tournaments they're allowed at but get nerfed once everyone has bought them.

And now you get to enjoy all that -and- loot crates!


From what I saw at the ESL season 3 finals, I don't like how NRS games look when they're played at high level. Those games probably just aren't for me.

Friday, June 10, 2016

Playing Haehyun in Guilty Gear

Haehyun is available now in the EU. Sadly not free as previously reported, it's 7 euro to purchase her. Fairly steep for a character and I can look forward to another 7 euro for Dizzy later on I guess. Oh well.

Quite like how she (It's a girl piloting a robot looking like an old man, so not 'he' ^.^ ) plays. She's a link based character so I was afraid that was going to be too hard, but it's fine so far. More or less. Of course she has some high level techniques that are actually really hard, but that's the same for a large part of the cast.

Watch me get mauled by a fellow NeoGAF member: 


Wednesday, June 1, 2016

Kazunoko playing Haehyun

I am quite looking forward to Guilty Gear Xrd Revelator which will be released in the west next week. I will probably be playing new character Kum Haehyun, in no small part due to footage of Kazunoko playing that character:


I love his use of Haehyun's axe kick, hayabusa otoshi. Of course this is Kazunoko we're talking about, so his timing, spacing and reads of his opponent are impeccable. Still if I can only channel a little bit of this gameplan I'm sure to have a good time.

Hayabusa otoshi looks so strong.
- It's an advancing move, so it can be used to get you in range for mixups.
- You can do it in the air where you can change it's direction so it can get you in or out.
- If spaced well it is safe on block, so you can 'just do it'. Even at worst it is -4, so it's not the end of the world.
- On counterhit you can convert into a combo, so it makes opponents wary.
- It crushes lows to some degree, the lower hurtbox on the back leg is very far behind compared to the hitbox of the advancing leg. So it will go over at least some low pokes. Will have to test this.
- It can be charged to change the timing on it, and the charged version gives advantage on block.
- When charging, it can be changed to a variant move that is an overhead which still gives advantage on block. All the different versions can make it hard for the opponent to react properly.

You can see Kazunoko exploiting the strength of this move by doing hayabusa > hayabusa again or hayabusa > backdash > hayabusa or charge hayabusa > release when they try to jump out.

I'm excited to try this stuff out for myself next week.

Tuesday, May 31, 2016

Capcom knows what they're doing, surely

<Capcom> "Here's Ibuki!"
<me> "Cool, that'll get me back to playing. I like her. Much better than Balro--
<Capcom> "But you're not getting her! In fact, we're just not doing any character at all."
<me> " . . . "
<Capcom> "And you know those other things we promised? Matchmaking improvements, more single player modes, dailies so you can start gathering some FM... we're not doing those either! kthxbye! "
<me> "Um, okay? Bye Capcom! I'm glad you have an exciting lack of news and features in the near future, to make sure people won't like your game!" 

---
Guess I'll be playing some more Nitroplus Blasterz. And next week Guilty Gear will be out, yay!

Thursday, March 17, 2016

Naruto UNS4 (PS4) review

(I decided to try writing a game review for practice. Might do some more later. Here goes~)


Quick Verdict:  I didn't like it much, but has definite strong points. The game is gorgeous and has a lot of content, but the basic gameplay is not all that fun.

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Naruto Shippuuden: Ultimate Ninja Storm 4 ("UNS4") is the latest is a series of arena fighting games based on the Naruto manga/anime series by CyberConnect2.

This is definitely a game for fans of the series. Immediately striking is how faithfully everything has been implemented into the game, to the point where it can be overwhelming for someone new. There are tons of characters and variations thereof, and an incredible amount of techniques is represented. Graphically it looks great, the characters look very true to the anime and especially the ultimate skills are extremely flashy.

Content-wise, this game is very satisfying. Up first is a Story Mode, which has long cutscenes interspersed with fights. The story starts late in the Great Ninja War arc and then goes from there to the ending, so if you were looking forward to some of the earlier stuff you're out of luck. If you were looking to defeat several incarnations of long-time villains Obito and Madara over a dozen times, you've come to the right place. The narrative on the whole is pretty poor, but the fights are quite entertaining due to being so varied. All of them have at least different modifiers, and some of the fights have you playing or fighting giant monsters and such.
Next is Adventure Mode, which takes place after the normal story. Rather than advancing the narrative it has you going around doing menial tasks and collection "Memory Fragments". These are basically flashback fights, and this is where you'll find most of the well known fights from the series' history. Without any context via cutscenes I feel like these fall a little flat though.
In addition to these two multi hour singleplayer modes there's a handful other basic ways to fight either the CPU or human opponents, be it on- or offline. There's tournaments, leagues, challenges and basically everything you could want.
While playing you collect all kinds of little bobs and bits, like ninja info cards, sound clips, substitution items and a lot more. If you are a pack rat this might be up your alley.




It's in the basic gameplay where I feel the game disappoints. There are many, many characters but they all have overly similar playstyles. Character strength is largely decided by how fast and long certain of your simple moves are, and some characters are much more blessed in this respect than others. This makes many matchups quite harsh. In general though, I just did not find the fighting enjoyable. The constant chucking of really low damage knives, the abundance of combo escaping Substitution Jutsu, the unending guard-while-double-jumping.. it just made for a general feel of the fighting I don't appreciate, even in comparison with other arena fighting games.

Verdict:
+ Lots of content
+ Looks great
+ Fantastic representation of the franchise
- Just not that fun to play
- Boring narrative

3/5 stars - I don't like it, but it has strong redeeming qualities.





Monday, February 29, 2016

A consideration about #WTFU

Recently, Jim Sterling and many others have been making a lot of noise about Youtube's awful Content ID system, going with the slogan of "Where's The Fair Use". I fully agree with the sentiment, because that Content ID system sure is ill-thought out bottom of the barrel garbage.

But here's a thing to consider before you claim the content you made is "a clear-cut case of Fair Use".
Firstly, what is 'fair use' exactly? It's a copyright exception[1] which works only in certain circumstances. So an author has produced a work and you're using it without his consent. Following normal copyright doctrine, they get to tell you to stop. In certain circumstances you get to invoke the fair use exception, and continue using the work anyway without their consent.

Alright. That's not so hard. But most countries in the world don't have a fair use exception in their copyright law.[2]

Most countries do have a WIPO-compliant copyright law, so they have all kinds of other exceptions available to you. So if you're doing parody or criticism or research, you're generally going to be covered by some kind of exception in most countries, as those are really common. But trying to invoke fair use specifically does nothing in those countries, of course. It's not in their copyright law. And the exceptions they do have can have requirements different from those in the fair use exception.

Now you might think "Why should I care? I'm in the United States and so is Youtube, so surely US law counts." Well, not so much. It's pretty hard to decide which law is used in an international situation, and you quickly run into politics and treaties and all kinds of complicated stuff. But if you're using, say, Nintendo's works in a Youtube video, the aggrieved party is in Japan. One can also watch said video in Japan, so there's consumers of that product in that country. A Japanese court could easily decide Japanese law is applicable in this situation. And if it is, you could talk about fair use until the cows come home and it would avail you nothing.

Even if something would clearly be covered by the fair use exception in your opinion, that might not help you at all. In conclusion,

#Where's The Fair Use? Well, in the United States.
  Where are you showing your videos? (Also) outside the United States.

Just a little thing to keep in mind.


[1]So if they have a patent or a trademark or a databank right or whatever, fair use does nothing.
[2]Like the EU and Japan, for example.

Thursday, February 25, 2016

SF5 and sharing things on PS4

I purchased Street Fighter V last week. It is a flawed game. It launched with few single player features and has serious server side issues. Though it is gradually improving, the matchmaking is poor and slow and lobbies often don't work. There is no penalty for ragequitting so those happen much too frequently. I have some ideas about the ragequitting situation, which I'll expound on in a later post I think.

Despite this I enjoy the game a lot. The basic gameplay is more fun to me than a Capcom fighting game has ever been[1], and it has many nice features geared toward the competitive player I have not seen before. For example, the netcode is generally good, definitely a first for a Capcom game. My old PS3 pad just works with no fuss. You can watch replays of the last 100 fights for any player you can find, so you can look up replays of your rivals or of the highest ranked player of your character.

The lack of single player features is definitely worrying and it might make for poor sales, especially since Capcom has been so vocal about focusing on the more casual players leading up to launch. But personally I feel nothing but gratitude that I can already play and practice on this competitive focused version of the game, rather than having to wait until both single and multi player features were entirely finished.

So in all I'm having fun with SFV. Yesterday I had a very entertaining match against a solid Laura player, so I decided to investigate how sharing things from a PS4 works. It is very easy! You just double click the 'Share' button to start recording, then single click again to stop. You can then upload it directly to your Youtube (or other) channel. Of course I had to make one of those first, but that was a matter of minutes.

So behold as I eke out a win against a good player somehow:


Fun times.
 

[1] I'd rate Tekken and some anime games above it, but both Tekken 7 and BlazBlue Centralfiction are not available yet, and might not release in 2016 at all.

Monday, February 1, 2016

Backpedaling is the best

About the Fine Bros situation

Update: 
The Fine Brothers backpedaled like champs and basically said goodbye to the whole plan. As expected, and probably the best thing to do in this situation.

Original post:
So the Fine Bros are making a lot of noise about IP protection of their brand/format. In short, they have a popular series of youtube videos with a largely similar premise and name, they want their youtube video format protected under IP law somehow, and they want everyone else making such videos to pay them for permission to make them.

I'm not too worried about this situation. I'll explain some things: (this is according to Dutch law, other countries may have different rules. Generally not as different as one would think though.)

The different types of legal protection the Fine Brothers may get for their creations are
1) copyright protection
Copyright protection of their creations is fairly simple and easy to obtain. They don't have to do anything! The creation only needs to qualify as a work to enjoy copyright protection. This only means it has to meet some minimal standards of originality, which is no problem for any video they create.
However, copyright protects a work only against copying, i.e. other people blatantly ripping off your stuff. It does not protect ideas, so if someone wants to make a video about the exact same topic, copyright can't help you there. 'Formats' as of a TV show are a biiit of a grey area in copyright law, as in some very rare cases the integral copying of a format has been ruled copyright infringement. In general though, the format itself is just an idea and copyright law can't help you.

2) trademark protection
By contrast, trademark protection is not easy to obtain at all. As the name implies, a trademark is the symbol or name that serves to distinguish your product or service. There are strict requirements to a trademark, and it costs money to maintain per country you want to use it in. One should keep in mind that a trademark is -not- the right to sell products under that name/symbol, but the right to stop others from doing so. This is why a trademark is (generally) not allowed to be descriptive, because you're not allowed to stop people from describing their products.
In any case, a trademark protects the name or symbol under which a product is marketed. It has nothing to do with formats or content. A trademark on "Teens React!", though I personally would call it descriptive and deny it, may be possible. This does not stop people from making reaction videos in any way. They just can't sell them under the brand "Teens React!".

3) patent protection
Patent protection is even harder to get, as it takes a long time and a lot of money to acquire. A patent is probably closest to the kind of protection the Fine Bros want on their creations. It protects an invention and stops competitors from exploiting it at all for a certain period of time. They don't even need to have copied said invention from you, you can stop them doing almost anything in any situation.
However, one can't get a patent on artistic (literary, dramatical, musical etc. etc. ) works. So patents do nothing for youtube videos or formats thereof.

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In conclusion, legally speaking the Fine Bros don't have much to go on in my view. Sadly, that does not mean they can't abuse the youtube Content ID system for more than they are actually entitled to. Or that they can't pretend to have far-reaching IP protection of their works, and that everyone must have a license from them to be in the clear. And of course they can also send intimidating legalese letters to bully people into settlements. Anyone can do that, whether they actually have proper grounds for it or are just bluffing.
I thought i should try writing some things occasionally. This might be a good place for it. 

I'll see about making things look nicer later.